Gaia Online — a virtual gold mine

by Mathew on April 22, 2007 · View Comments

I’m glad Wagner James Au — who also writes about Second Life as an “embedded” reporter for New World Notes — has written a post about Gaia Online for GigaOm, because I’ve been meaning to write something about it and I keep forgetting. Now I don’t have to. I think Wagner’s headline might be overdoing it a little by saying MySpace should move over for Gaia, but there’s no question that Gaia is an interesting property.

gaia.pngI would never have heard about Gaia Online if I didn’t have a teenaged daughter. As Wagner points out, the service began as a fan site for teens who were interested in Japanese-style animation, or anime (and may have started with some animation students from Toronto’s Sheridan College, according to this three-year-old article from Forever Geek) and has been kind of flying under the radar — at least until it raised a bunch of venture capital financing last year. Now it has two million unique users a month, many of whom come for the online games but also for the chat forums and the various anime-related, role-playing fiction forums.

The latter are what my 13-year-old daughter spends most of her time on, although she does play games from time to time and has also accumulated a fair stockpile of virtual Gaia currency (which unlike Second Life can’t be exchanged for real-world currency — an interesting decision on the part of Gaia’s creators). But her favourite thing is to join a forum where someone has begun writing a story about a particular character, and to help expand and extend that story — with half a dozen other writers all taking part.

I find it fascinating, and she clearly does too. And it seems to have a considerable amount of staying power, since she has been involved with the site for two years or more now.

Update:

As he points out in a comment below, Jeremy Liew has a post up about Gaia and some of the other “casual immersive worlds” that are gaining traction, including Webkinz, Club Penguin and Neopets. As it turns out, I have some experience with those as well, since my 9-year-old daughter is a huge fan of all three of them. We’re a virtual household :-)

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  • http://lsvp.wordpress.com/2007/04/23/kids-and-teens-have-pushed-at-least-6-immersive-online-worlds-to-over-2m-uumth-in-the-us/ Jeremy Liew

    Gaia is very interesting – but just one of at least 6 casual immersive worlds aimed at kids/teens in the US that has broken the 2m UU/mth barrier. If you’re interested, I’ve posted about this at the Lightspeed Blog- click on my name in this post to read it.

  • Mathew

    Thanks Jeremy. I will take a look.

  • http://CHATWITHOTHERKIDS ISHA

    I WANT TO STAR CHATTING

  • http://pinayspeak.com/pinaytest/ BusbyTest

    Gaia Online is a great game to play….

  • http://www.gaiaonline.com/ Katie

    ….YEA BUT WHERE DO U GO IF UR DAD KICKS U OFF GAIA ONLINE?

  • millerRonald

    Hi,

    One thing that a lot of people have missed in this recent economic down turn is the fact that in-game money for all of the massive mutliplayer online role playing games has not been effected. I guess it just shows how strong and stable the computer game industry really is.

    Miller

    Virtual Currency

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