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Things get busy in Second Life

by Mathew on September 28, 2006

Herewith, a roundup of recent Second Life-related news events, as the virtual world continues to get more "real" (for better or worse): The Economist has a long piece on Second Life, including a fascinating tale of a psychology professor who set up a place in Second Life where his students could experience something akin to…
An idle thought for a Sunday afternoon: virtual worlds such as Second Life, The Sims Online and World of Warcraft are hugely popular online games, in part because they manage to combine elements of the real world with fantasy and the unreal, and also because they allow for all kinds of behaviour (good, bad and…


Going to school in Second Life

by Mathew on September 5, 2006 · 1 comment

Sure, Second Life has its weird side -- what with spiky-haired avatars wielding swords in cellphone stores and whatnot -- but it has a serious side too. There are conferences, for example, held by prestigious groups such as the Berkman Center for the Internet and Society at Harvard. And increasingly, educators are using it as…

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Second Life and Half-Life

by Mathew on August 31, 2006 · 1 comment

Well, it was bound to happen. First it was retailers like American Apparel and Telus making their way into Second Life, the virtual world "game" from Linden Labs, then musicians like Duran Duran and Suzanne Vega, and now it's politicians. For whatever reason, former Virginia governor Mark Warner -- who wants to become the "fallback"…

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One of the things I find fascinating about virtual worlds such as Second Life, The Sims Online and There is that in many ways they are very much like the real world -- right up to the point where things start to get really weird. The fact that the laws of physics, morality and even…