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	<title>mathewingram.com/work &#187; guitar</title>
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		<title>Guitar Hero is playing our song</title>
		<link>http://www.mathewingram.com/work/2007/11/21/guitar-hero-is-playing-our-song/</link>
		<comments>http://www.mathewingram.com/work/2007/11/21/guitar-hero-is-playing-our-song/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 20:21:54 +0000</pubDate>
		<dc:creator>Mathew</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guitar]]></category>

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		<description><![CDATA[One of the most popular video games this year is Guitar Hero, in which players flail away, Van-Halen-style, at a guitar-shaped controller and try to replicate the moves of the guitarist playing a popular song. Think of it as guitar karaoke. The original came out in 2005, and there is now a Guitar Hero II [...]]]></description>
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<p>One of the most <a href="http://arstechnica.com/news.ars/post/20071115-octobers-npd-numbers-show-the-utter-domination-of-guitar-hero-3.html">popular video games</a> this year is <em>Guitar Hero</em>, in which players flail away, Van-Halen-style, at a guitar-shaped controller and try to replicate the moves of the guitarist playing a popular song. Think of it as guitar karaoke. The original came out in 2005, and there is now a <em>Guitar Hero II</em> and a <em>Guitar Hero III: Legends of Rock</em>, as well as a <em>Guitar Hero Encore: Rocks the 80s </em>(a new game called <em>Rock Band</em> adds drums and a microphone to the mix).</p>
<p>Harmonix and RedOctane, the companies that developed and marketed the original <em>Guitar Hero</em> game for the Sony PlayStation2, reportedly had some difficulty getting the rights to certain songs that it wanted to use (most of which are performed by &#8220;soundalike&#8221; musicians). But they may not have as much trouble in the future.</p>
<p>According to <a href="http://arstechnica.com/news.ars/post/20071121-your-song-in-guitar-hero-equals-a-big-jump-in-digital-sales.html">a story at the tech blog Ars Technica</a>, sales numbers from Soundscan &#8212; an industry tracking firm &#8212; show a fairly strong correlation between the music included in <em>Guitar Hero III</em> and sales of that same song through retailers and other outlets. </p>
<p>As an example, sales of the song &#8220;<em>Reptilia</em>&#8221; by The Strokes climbed by 127 per cent in the week the game was released, compared with the week before. A track by the band Slipknot saw a similar type of increase after being included in the game, with sales up more than 70 per cent in the first week after the game&#8217;s release, and up by triple digits the week after that.</p>
<p>The connection between <em>Guitar Hero</em> and higher sales is hardly black and white, of course. Some songs that were included didn&#8217;t see much of an increase. In some cases, the increase seen in album or CD sales could have been a result of conventional marketing campaigns or other influences that Soundscan and Ars Technica didn&#8217;t take into account. Nevertheless, there appears to be a fairly strong relationship between the game and sales.</p>
<p>At least one band seems to see the value of having their music included in <em>Guitar Hero</em>, to the point where they would like an increase in compensation for it: The Romantics, a 1980s band whose hits included &#8220;<em>What I Like About You</em>&#8220;, is suing Activision &#8212; which distributes the game &#8212; claiming that the soundalikes who recorded their song <a href="http://www.billboard.biz/bbbiz/search/article_display.jsp?vnu_content_id=1003676590">are too similar to the original band</a>, and therefore they should get extra compensation.</p>
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