Like my occasional blogging nemesis Nicholas “The Prophet of Doom” Carr, I am fascinated by the controversy that has exploded in the virtual world known as Second Life over unauthorized copying of avatars and other objects in the game (which isn’t really a game at all, but let’s leave that for another day). Nick also [...]
Paul Hemp emailed me recently to let me know about a piece he wrote for the Harvard Business Review, entitled “Are You Ready for E-tailing 2.0?” In it, he talks about the moves by retailers such as American Apparel to set up virtual storefronts in the game Second Life, and how this could lead to [...]
Herewith, a roundup of recent Second Life-related news events, as the virtual world continues to get more “real” (for better or worse):
The Economist has a long piece on Second Life, including a fascinating tale of a psychology professor who set up a place in Second Life where his students could experience something akin to schizophrenia [...]
An idle thought for a Sunday afternoon: virtual worlds such as Second Life, The Sims Online and World of Warcraft are hugely popular online games, in part because they manage to combine elements of the real world with fantasy and the unreal, and also because they allow for all kinds of behaviour (good, bad and [...]
Sure, Second Life has its weird side — what with spiky-haired avatars wielding swords in cellphone stores and whatnot — but it has a serious side too. There are conferences, for example, held by prestigious groups such as the Berkman Center for the Internet and Society at Harvard. And increasingly, educators are using it as [...]