From the category archives:

Second Life

Can Sony get anything right?

by Mathew on March 7, 2007 · View Comments

After many rumours, Sony has launched an online “virtual world” called PlayStation Home to go along with the somewhat underwhelming PlayStation 3 game console. And while there are plenty of raves out there about how super-cool it is, and what a Second Life “killer” it is, colour me skeptical. Is it fair for Pete Cashmore [...]

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Second Life: virtually a real business

by Mathew on January 23, 2007 · View Comments

One of the sure signs that something is important is when opinion on it keeps ping-ponging back and forth, between those who say it’s irrelevant and those who say it’s the best thing since cheese in a spray can. And if there’s anything that draws that kind of polarized commentary, it’s Second Life. This week [...]

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Open sourcing the virtual universe

by Mathew on January 8, 2007 · View Comments

I think the folks at Linden Labs have made some mistakes when it comes to creating their virtual world of Second Life, and there has certainly been plenty of debate lately about whether SL has gotten overhyped based on flawed numbers, but the latest move by Linden — to make the software that powers the [...]

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Of copyright and flying pink penises

by Mathew on January 6, 2007 · View Comments

One of the things I love about Second Life is that bizarre things can happen at almost any moment. During an interview with a journalist from CNet, for example, a flock of giant pink penises might fly by (known as a “grief” attack). But what makes it interesting — and potentially important — is that [...]

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So the Second Life avatar known as Anshe Chung — whose real-world equivalent is known as Ailin Graef — has issued a press release saying she has become the virtual world’s first millionaire, after accumulating property and other assets (custom avatar design, etc.) that are allegedly worth a million dollars, if they were converted from [...]

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