From the category archives:

Second Life

A quick note to virtual gods: If you create a virtual world, you're probably going to wind up with virtually everything that occurs in the real world, and that includes crime, sex, economic upheaval and so on. No one knows that better than Linden Labs, the creators of Second Life, which has seen a variety…

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Two recent news items got me thinking about "virtual theft" and other crimes that either take place inside virtual worlds or involve virtual goods. I don't know why exactly, but this kind of thing fascinates me. Maybe it's because it's another example of online behaviour clashing with real-world laws and principles, much like music or…

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So it seems that Coca-Cola is still trying to find the magic combination of virtual world and aggressive marketing that will produce the magic results it seeks. The New York Times has a story about how the carbonated sugar-water behemoth has launched an abomination marketing effort called Coke Island in the virtual world known as…

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Lots of commentary out there this weekend on virtual worlds such as Habbo Hotel -- which Wagner James Au writes about for GigaOm here -- and Second Life, which is the subject of a feature in the New York Times and one in the Globe and Mail as well, by my colleague Erin Anderssen. And…

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This video (hat tip to Valleywag) made me laugh out loud. If you've ever been in Second Life and tried to move around or engage in pretty much any kind of behaviour requiring fine motor skills, you'll know what I mean.  

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