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	<title>Comments on: Calacanis: You have to be a &#8220;player&#8221;</title>
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	<link>http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/</link>
	<description>... at the intersection of media, technology, business and the web</description>
	<pubDate>Thu, 20 Nov 2008 07:35:52 +0000</pubDate>
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		<title>By: Shaun Markey</title>
		<link>http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340584</link>
		<dc:creator>Shaun Markey</dc:creator>
		<pubDate>Fri, 04 Jan 2008 18:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340584</guid>
		<description>Having just read John Cassidy&#39;s "dot.con - the greatest story ever sold", it makes me shudder to read that some entrepreneurs today believe that building traffic and users is a replacement for revenue. That smacks of the same kind of thinking that gave rise to so many failed &lt;a href="http://dot.com"&gt;dot.com&lt;/a&gt; companies in that frenzied era.</description>
		<content:encoded><![CDATA[<p>Having just read John Cassidy&#39;s &#8220;dot.con - the greatest story ever sold&#8221;, it makes me shudder to read that some entrepreneurs today believe that building traffic and users is a replacement for revenue. That smacks of the same kind of thinking that gave rise to so many failed <a href="http://dot.com">dot.com</a> companies in that frenzied era.</p>
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		<title>By: David Gratton</title>
		<link>http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340583</link>
		<dc:creator>David Gratton</dc:creator>
		<pubDate>Thu, 03 Jan 2008 19:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340583</guid>
		<description>Actually I disagree with you, Dave (and Fred). The assumption is based on rising asset prices based on future monetization POTENTIAL of a large and expensive user base.&lt;br&gt;&lt;br&gt;This is fine while VCs are flush with cash, but it will only take one company like Facebook failing to meet some future expectation to make the house of cards come crashing down.  So while asset prices climb based on user base, your assumption is true. But eventually someone has to "Show Me The Money." &lt;br&gt;&lt;br&gt;This is no different than silly valuations in the 90s based on BURN rates. Or dare I say the recent housing boom and crash in the USA.</description>
		<content:encoded><![CDATA[<p>Actually I disagree with you, Dave (and Fred). The assumption is based on rising asset prices based on future monetization POTENTIAL of a large and expensive user base.</p>
<p>This is fine while VCs are flush with cash, but it will only take one company like Facebook failing to meet some future expectation to make the house of cards come crashing down.  So while asset prices climb based on user base, your assumption is true. But eventually someone has to &#8220;Show Me The Money.&#8221; </p>
<p>This is no different than silly valuations in the 90s based on BURN rates. Or dare I say the recent housing boom and crash in the USA.</p>
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		<title>By: mathewi</title>
		<link>http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340582</link>
		<dc:creator>mathewi</dc:creator>
		<pubDate>Thu, 03 Jan 2008 14:21:01 +0000</pubDate>
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		<description>Thanks, Dave -- you definitely gave the horse a good beating  :-)  And&lt;br&gt;for what it&#39;s worth, I think Jason and Fred -- and you -- probably&lt;br&gt;have a point.  I just thought the way Jason said what he said at the&lt;br&gt;end sent totally the wrong message.</description>
		<content:encoded><![CDATA[<p>Thanks, Dave &#8212; you definitely gave the horse a good beating  :-)  And<br />for what it&#39;s worth, I think Jason and Fred &#8212; and you &#8212; probably<br />have a point.  I just thought the way Jason said what he said at the<br />end sent totally the wrong message.</p>
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		<title>By: davemc500hats</title>
		<link>http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340581</link>
		<dc:creator>davemc500hats</dc:creator>
		<pubDate>Thu, 03 Jan 2008 08:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-340581</guid>
		<description>absent Jason&#39;t characterization of "you gotta be a player", i believe his analysis is mostly correct... Fred Wilson states it perhaps a bit more gracefully (altho jason probably gets more pageviews ;)&lt;br&gt;&lt;br&gt;twitter &#038; other services can be successful by going for distribution first, then monetizing later, if they have sufficient capitalization.  some assumptions about value per customer / page view / monetization should be inherent in such a strategy, but jason may not be far off that with some critical mass of users in double-digit millions you can be successful -- of course, does depend on how much capital takes to get there too.&lt;br&gt;&lt;br&gt;other companies can also be successful by going narrow and monetizing earlier, and this may be more necessary  / prudent if less capital available to the business.  but the Internet *does* provide a natural platform for acquiring many users quickly, and startup businesses that demonstrate this will be rightly / reasonably valued based on users/usage metrics, assuming customer acquisition costs are low &#038; future potential value is high.&lt;br&gt;&lt;br&gt;more specifically: to characterize either a growth or monetization strategy as right or wrong w/o looking at the business details is stereotyping -- it depends on the [current / potential] value per customer, customer acquisition strategy &#038; cost, growth rate, capital, etc etc.  as with offline businesses, the Internet can encompass a number of business models.  &lt;br&gt;&lt;br&gt;to wit, you can be successful:&lt;br&gt;&lt;br&gt;- selling a few thousand Ferrarris, or a hundred million sticks of chewing gum&lt;br&gt;- running a small profitable business from get-go, or Amazon that doesn&#39;t turn a profit for 10 years &lt;br&gt;- on a subscription model, an ad-driven model, a lead-gen model, or a purchase model&lt;br&gt;&lt;br&gt;while going for broad distribution first w/o paying attention to monetization may sound like a bad dot-com 1.0 model, plenty of companies mentioned previously have grown a large business without substantially monetizing the userbase until after making an exit (Skype, YouTube are big examples; Flickr &#038; MyBlogLog are smaller examples).&lt;br&gt;&lt;br&gt;this isn&#39;t to say you shouldn&#39;t be figuring out a monetization strategy, but it may not be first (or second) priority if you are growing well &#038; have reasonable confidence in positive future value / user monetization.&lt;br&gt;&lt;br&gt;sorry have i beat this horse dead enough yet?&lt;br&gt;&lt;br&gt;- dave mcclure</description>
		<content:encoded><![CDATA[<p>absent Jason&#39;t characterization of &#8220;you gotta be a player&#8221;, i believe his analysis is mostly correct&#8230; Fred Wilson states it perhaps a bit more gracefully (altho jason probably gets more pageviews ;)</p>
<p>twitter &#038; other services can be successful by going for distribution first, then monetizing later, if they have sufficient capitalization.  some assumptions about value per customer / page view / monetization should be inherent in such a strategy, but jason may not be far off that with some critical mass of users in double-digit millions you can be successful &#8212; of course, does depend on how much capital takes to get there too.</p>
<p>other companies can also be successful by going narrow and monetizing earlier, and this may be more necessary  / prudent if less capital available to the business.  but the Internet *does* provide a natural platform for acquiring many users quickly, and startup businesses that demonstrate this will be rightly / reasonably valued based on users/usage metrics, assuming customer acquisition costs are low &#038; future potential value is high.</p>
<p>more specifically: to characterize either a growth or monetization strategy as right or wrong w/o looking at the business details is stereotyping &#8212; it depends on the [current / potential] value per customer, customer acquisition strategy &#038; cost, growth rate, capital, etc etc.  as with offline businesses, the Internet can encompass a number of business models.  </p>
<p>to wit, you can be successful:</p>
<p>- selling a few thousand Ferrarris, or a hundred million sticks of chewing gum<br />- running a small profitable business from get-go, or Amazon that doesn&#39;t turn a profit for 10 years <br />- on a subscription model, an ad-driven model, a lead-gen model, or a purchase model</p>
<p>while going for broad distribution first w/o paying attention to monetization may sound like a bad dot-com 1.0 model, plenty of companies mentioned previously have grown a large business without substantially monetizing the userbase until after making an exit (Skype, YouTube are big examples; Flickr &#038; MyBlogLog are smaller examples).</p>
<p>this isn&#39;t to say you shouldn&#39;t be figuring out a monetization strategy, but it may not be first (or second) priority if you are growing well &#038; have reasonable confidence in positive future value / user monetization.</p>
<p>sorry have i beat this horse dead enough yet?</p>
<p>- dave mcclure</p>
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		<title>By: Howard Lindzon &#187; Gold and Silver...WOW</title>
		<link>http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-336435</link>
		<dc:creator>Howard Lindzon &#187; Gold and Silver...WOW</dc:creator>
		<pubDate>Thu, 03 Jan 2008 04:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mathewingram.com/work/2008/01/02/calacanis-you-have-to-be-a-player/#comment-336435</guid>
		<description>[...] what would the markets look like with Gold at an inflation adjusted all-time high of $2300/ounce? Would Twitter or Facebook matter much  [...]</description>
		<content:encoded><![CDATA[<p>[...] what would the markets look like with Gold at an inflation adjusted all-time high of $2300/ounce? Would Twitter or Facebook matter much  [...]</p>
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